Unfinished games that are actually good?

Discussion in 'General Gaming and Hardware Forum' started by R.Graves, Sep 23, 2019.

  1. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    The top 3 that immediately spring to my mind are Final Fantasy XV, Metal Gear Solid V, and, of course, Fallout: New Vegas. These three games are blatantly unfinished but they all have something about them that keeps pulling me back.

    Other great games that aren't finished I've played are

    Devil may cry 4 (literally the entire second half of the game was scrapped so the second half is literally just the same levels in reverse)
    Deus ex: mankind Divided (like 6 hours into the game I was in a gun tutorial, something ain't right here)
    Crash Twinsanity (my favorite crash bandicoot game, don't @ me, is absolutely loaded with charm but there's so much obvious cut content it's impossible to count)
    Super Mario Sunshine (final product feels complete enough but it's a well known fact that 7 levels were cut which would amount to half the game)

    Anyways do you guys have any examples of your own? This is super specific I know but I find it interesting.
     
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  2. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    The ones that I can think right away are (besides some already mentioned):
    • Fallout 2
    • Star Wars: Knights of the Old Republic II
    • Xenogears
    • All games from Troika:
      • Arcanum: Of Steamworks and Magick Obscura
      • The Temple of Elemental Evil
      • Vampire the Masquerade: Bloodlines
    Anyone who ever played these games can tell that they are unfinished, but they are all still pretty good.
     
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  3. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    I heard the ratio of gameplay to story on disc 2 of Xenogears was way out of wack due to how much was cut. Only thing from the xeno franchise I've played is Xenosaga (HD collection when?) Which was planned to be a six part game spanning two console generations but then well they only made 3.
     
  4. TorontoReign

    TorontoReign Dummy oTO Staff Member Moderator Orderite

    Apr 1, 2005
    The best ones were mentioned already. I still can't think of one as good as FF15 or MGS V.
     
  5. The Dopamine Cleric

    The Dopamine Cleric ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ ☠ Orderite

    Nov 3, 2007
    Don't forget Elf Bowling.
     
  6. alec

    alec White heterosexual male Orderite

    May 21, 2003
    I wouldn't call Fallout 2 or Arcanum unfinished games. It wouldn't surprise me if pretty much every game ever made cut content at some point. There's deadlines and sometimes the publisher will make certain demands (like removing the brothel in ToEE, IIRC).
    Like, what exactly is unfinished about Arcanum? Do you mean that X-Files quest? Do you mean the presence of certain objects that serve no purpose in the game (tech gadgets that don't work or do anything)?
    So is Fallout 1 unfinished because inventory is a drag and Ian gets stuck all the time? Is Planescape: Torment unfinished because combat sucks? How does it work?
     
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  7. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    Well most of the examples I gave either had wildly incomplete stories (mgsv/ ffxv)
    Or had literally half of what was planned cut.
     
  8. Squadcar

    Squadcar I'm spinning

    Jun 1, 2018
    alec is right, there's usually more to be done in a game but deadlines, budgets, and complications are all things that hinder the idealistic vision someone would have for a game.

    But there are those who are significantly cut in terms of what the player sees and anything I would have mentioned has already been said.
     
  9. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    We all know Fallout 2 is unfinished. They had to cut quite a large part of the planned game to be able to ship it when Interplay said they should. They had to fill the game locations with jokes and references because they didn't have time to build those locations properly. They didn't have time to include entire planned locations and companions (like EPA for example).
    The game is unfinished as in "we were going to make the game like planned, but then Interplay pushed the released date and wouldn't budge and we could not finish all the planned content, while filling it with last minute jokes and ideas that weren't planned".

    To me, if the devs have this plan for the game, they are making the game following these plans, can actually finish the game the way they want to but for any reason are forced to just wrap-it up and say it's finished... Then it's an unfinished game. One thing is not being able to make the game you want because you aimed too high and just couldn't do it, deciding to change the plans half way and deliver a game that wasn't the original planned one. Or just remove some items/equipment/npc/quest because you can't make it work or just changed your mind. But if you know you can make the planned game, you're working on making it and then exterior reasons force you to not do it like that and you have to release the game anyway. It's an unfinished game to me.

    Arcanum was also planned in a way and then had to rush to release before implementing all the planned content the way the devs were building the game. I can't remember which locations by name anymore, but several locations were supposed to have way more content, companions were supposed to be more fleshed out and have more dialogues/interactions/story, and the "push to release the game as is" is also the reason why some races do not have female playable characters, because they run out of time to make all the new sprites and animations for those females (props to them for coming up with a decent lore reason for that at last minute).

    Hell. if you don't trust my words, here is Jason Anderson saying it himself:
     
    Last edited: Sep 23, 2019
  10. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Fair enough, but I still wouldn't call Fallout 2 and Arcanum unfinished games.
    I also seriously doubt that they filled locations with jokes and references BECAUSE they didn't have time to build those locations properly. If you don't have time for the normal stuff, you don't have time for those jokes and references either.
     
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Stalker 1 was always for me an unfinished game considering the vast amount of content they promised trough the development of the game. From real choices and consequences, to operating vehicles like helicopters and cars - the code was still in the game when it was released and a few modders data mined it after the release and even got a car working for the player but it exploded the moment it bumped in to something.

     
    Last edited: Sep 23, 2019
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  12. Squadcar

    Squadcar I'm spinning

    Jun 1, 2018
    I think Lost Alpha is supposed to try to make SoC somewhat more like what it was promised. I don't know how close it is but I hear it in STALKER circles often enough it must be worth mentioning.
     
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  13. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    Coming up with wacky stuff that doesn't make much sense and completely obvious pop culture references takes much less time than coming up with well thought stuff. Because you can literally just put the first thing that comes into your mind instead of having to review other possible content that can go into these locations.

    They most likely didn't had the time for the latter, but had enough for the the former.
     
  14. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    I researched this a lot in the past and made a post about it before. Basically, Interplay wanted a Fallout game as big (content, map, quests, etc) as Baldur's Gate but with a shorter team and much less time (Interplay also moved people from the Fallout team into Planescape Torment team in the middle of Fallout 2 development). Black Isle was running out of time and couldn't make all the visual assets for many of the planned content, so they just let any developer use their own ideas they got in the spot that wouldn't need new assets, they pretty much allowed any silly idea because they had to fill the locations because Interplay demanded them filled, but they couldn't use new assets because they didn't have time to make them... So it became like "the wild west" (devs own words, not mine).

    Anyway, I have to go to sleep, so here is my past post:
     
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  15. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Bravo, I'm sure you have. But so have I. And I think you're obsessed with these jokes and references and can't see the bigger picture anymore. Weren't you the guy who claimed that Fallout 3 and Fallout 4 suck because Bethesda took Fallout 2 as an example and not the superior first game?
    Fallout 2 is so much more than a Radscorpion playing chess and Anna's ghost asking for her locket. I thought it was about saving a village, looking for a G.E.C.K. and confronting the Enclave. The game is so big, you can play it for a month and still not finish the main quest, but I'm supposed to downgrade the whole thing because there's some funny stuff in there? Sure. Guess what? The Restoration Project adds even more silliness, so you should actually be happy with this so-called unfinished game.
    As for the interviews: everyone always looks for a scapegoat. 'We wanted to make the bestest game ever, but we only had 1 week, boohoohoo.' 'We were planning a much bigger game, but then the publisher took away half of our budget and half of our wages, so all we could come up with was drivel and jokes.'
    Reality is that Fallout 2 was well-received when it hit the shelves. The bugs and the fact that it looked too much like the first game were the main criticisms. No one whined about 'empty' houses and maps because it's a post-apocalyptic world, so you'd fucking expect such maps. I can't remember people whining about Chuck Stodgers or Tin Man or Keeng Ra'at back then because we were smart enough to consider those to be ... jokes and references. Even more so because postmodernism was huge during the late nineties and practically everything made for entertainment was full of references. Ever seen this cartoon called The Simpsons? It used to be really big. It also referenced the most bizarre things in pretty much all of its episodes. I guess it must be forgotten now because jokes and references fucked up the plotlines. But back then, you'd watch it and every so often you'd say: "O man, that's a reference to this or that!" and you'd feel good about yourself for having figured that out.

    :roll:

    We will have to agree to disagree. It's pointless to try to change my mind about some of the best games ever made for pc.
     
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  16. The Outsider

    The Outsider Wanderer of the Forgotten Wastes

    121
    Jan 9, 2019
    Dark Souls Trilogy obviously have a ton of cut content, including the unfinished Lost Izalith area (Dark Souls), item that lets you go back in time (Dark Souls II), and the original story for Lothric (Dark Souls III).
    You could say that the final products for these three are polished (somewhat), but unfinished. Due to Bandai Namco puts out poor marketing about dying and time constraints, Or maybe FromSoftware thought the games were fine on its own despite their flaws.
    In Fact, Demon's Souls and Bloodborne have some cut content as well, but the prime example for unfinished games that are good goes to the Dark Souls Trilogy.
    They're fine on its own (in some way), but would it be amazing if someone or FromSoftware (if they're willing) decides to remake the Trilogy by restoring some useful cut content like the original story for Dark Souls III? Because I'm curiously intrigued of how it plays out in contrast to what we've gotten for retail release.
    So what do you think about this?
     
  17. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    You're confusing me with someone else, probably @Norzan .
    I never said the game is unfinished because it has funny things, I'm actually one of the few that has absolutely no problem with ghosts, chess playing scorpions, talking plants and deathclaws, mobsters, porn stars, etc.
    I said the game is unfinished because they ran out of time and had to cut and also not implement a lot of planned content and instead had to fill it up with unplanned material at the last minute.
    I never said that unfinished game equals to BAD GAME! . I even prefer Fallout 2 to Fallout 1 and New Vegas, and always said I did. It's no secret around here. I play the damn game every year since I first got it (back in 199*), it's my favorite game on PC ever. :confused:

    I really think you misunderstood my posts here, I'm not saying that Fallout 2 is bad because it's unfinished, I'm saying that despite being unfinished, it's pretty good (the best for me). Isn't that the point of this thread? :dance:
    Again, this has nothing to do with what I posted. Like, at all.
    I never complained about any of those things you talk about... So I'm not sure where you're coming from. Again, what I wrote just before this quote applies here too. You really misunderstood in a very weird way my posts in this thread.

    :roll:

    But I don't disagree. :rofl: That's the thing, you seem to disagree with the opposite of what I think. Which is that those games I posted in this thread are great. They are all some of my favorite games that I play regularly (apart from Xenogears, haven't played that one in ages). Are Fallout New Vegas or KotORII (or all the other games I mentioned) bad games because they're unfinished? NOT AT ALL. But they're still unfinished and we all know that, just as we all know they are GREAT. They all had problems that prevented them from finishing the game that they were developing and had to wrap them up before they wanted to.
     
    Last edited: Sep 24, 2019
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  18. Gizmojunk

    Gizmojunk So Old I'm Losing Radiation Signs

    Nov 26, 2007
    Eye Of The Beholder

    As I understand it, for the DOS version, they simply left the ending off the disk, assuming that not enough people would make it all the way to the end.

    EoB rather notoriously drops the player back to the DOS prompt (with a pitiful parting text message) as soon as you kill the Beholder; but the ending exists on the Amiga platform.
     
  19. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    Last edited: Sep 24, 2019
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  20. alec

    alec White heterosexual male Orderite

    May 21, 2003
    tl;dr