Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Discussion in 'Fallout General Modding' started by Per, Aug 15, 2007.

  1. captjacq

    captjacq First time out of the vault

    Jun 7, 2011
    First off, thank you for this, this is a pretty sweet editer. second thank you all for your help, I do appreciate it. and lastly, for some reason this editer is still not working with the RP. I've tried creating new saves and using the editer, and when I go back to the game (fully exiting the game, editing, and re-clicking and starting up the game) the stats I edited (along with anything else) do not show up. No error messages show, nothing glitches (that I can see), it seems to work up till I load the game. What am I doing wrong?
  2. captjacq

    captjacq First time out of the vault

    Jun 7, 2011
    Am I the first person to come to this problem? or is no one going to help me?

    SHADOW-XIII First time out of the vault

    Nov 19, 2007
    is your game installed to C:\Program Files ?
  4. captjacq

    captjacq First time out of the vault

    Jun 7, 2011
    Problem solved

    Never mind, after a few days of trying to work through this I finnally figured it out. Long story short, character mod was saving in a different file and I had to move it into the correct file.

    Thank you Novarain, Shadow-XIII, .Pixote., for all your help. :mrgreen: :clap:

    If anyone else is having trouble with this problem, I will be glad to help you. :)
  5. Godlike

    Godlike First time out of the vault

    Aug 24, 2011

    I've installed Killap patch and SFALL 2.12a to my F2. Everything works fine but everytime when im entering NCR game crashes. I've updated SFALL to 2.16, error changed but still remains.

    I DONT have patch000.dat file.

    I've already tried to change graphic mode but nothing changes.

    http://danielkucner.eu/files/24-8-2011_0.png - SFALL 2.16 error

    http://danielkucner.eu/files/24-8-2011.png - SFALL 2.12a error

    My ddraw.ini file - http://danielkucner.eu/files/ddraw.txt[/url]


    GF GTS 360M
    4GB DDR3
    Windows 7 Home Premium 64 bit

  6. JST

    JST First time out of the vault

    Aug 30, 2011
    I used to have these "The memory could not be read from" -errors all the time, until I simply started running the game as System Admin.

    Surprisingly, seems to solve lot of problems with a lot of games just by doing that on Win 7.
  7. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    A suggestion

    Are there any remaining known and unfixable bugs for Fallout 2?
  8. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Re: A suggestion

    Yes, after all it's Fallout we're talking about here. ;)
    Though nothing is really 'unfixable', it's just a matter of knowledge, skill and time (and also if it's worth it).

    At the top of my head I can think of a few.

    Explosives crash bug - I wrote a workaround but no one seemed very interested (it wasn't perfect and I don't know if it will be included).
    Superstim death crash
    Car out of gas in town circle - car is lost forever as you can't get to it.
    NPC's still knocked out when combat ends becomes unresponsive - need to go in combat mode again to let them 'wake up'.
    NPC's hooked on jet becomes utterly useless - stuck with 1 AP - jet antidote don't work on them.
    Ability to gain too high stats from drug use - use drug twice, save and load and you can use drugs to raise your stats even more.
    Drugss used on one critter will affect all critters that look the same.
    NPC's leveling up while under drug influence don't end up with correct stats - it checks the current stats and not base stats.
    A game saved in combat while one of your NPC's has died becomes corrupted.
    General bugginess from saving while in combat - Judging from reports and savegames people have sent in (I personally don't save often while in combat, but on the occasions that I have, I can't remember ever having any problems).
    There's probably a ton more if you scan Per's guide and dig through these forums.
  9. G-Flex

    G-Flex First time out of the vault

    Apr 28, 2010
    The unofficial patch also doesn't seem to fix the deathclaw massacre/Vault 13 ending bug. Even killing the deathclaw researcher in Navarro and fixing the deathclaws' computer in Vault 13 didn't prevent the massacre from happening.
  10. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    Re: A suggestion

    I understand Killap will try to finish the final version of his unofficial patch by the end of this year?

    It was my idea to compose a list of all known bugs and then include them in the .txt file with the changes log, so that people were aware of the existing bugs and prepared for them (and avoid them, if they could).

    EDIT: I've got a suggestion. It's not really a bug, but it's an obvious necessity - attempting to lockpick the heavy metal door at the Temple of Trials yields absolutely no description in the box. There should be at least some information (that it's impossible).

    INTERNET PERSON First time out of the vault

    Nov 29, 2012
    I really want to use this patch, but I have a weird mouse problem that may be unfixable.

    I use Splashtop on my iPad to play FO2 on my home PC. This requires playing it in a window. The 1.02d FO2 with Mash's High Resolution patch works perfectly.

    When I install the unofficial patch, it installs Sfall and the cursor becomes uncontrollable. It seems like it behaves randomly. Changing the sensitivity settings, even putting in a negative number, does not fix this although it does seem to slow down the cursor. It is almost impossible to even click on a button in the menu.

    If I had to guess, it seems as if there is some strange ratio problem with the degree and direction of movement relative to the size or aspect ratio of the window that FO2 is in.

    There are two different ways to "mouse" in Splashtop. One is to simply tap on the screen where you'd like to click. The other is to control the cursor as if the iPad was a giant laptop trackpad. Both methods are broken with Sfall.

    When I try to manually install the patch without the Sfall files, the game will only start in fullscreen, which Splashtop is unable to handle. This is in spite of my windowed settings in the High Resolution patch.

    Am I basically screwed if I want to use Splashtop AND use the unofficial patch? Is there no way to install the game fixes without Sfall?
  12. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Anyone willing to play test the next (and probably final) unofficial patch? I realize playing F2 with just this and no Restoration Project is plain silly ;) but maybe there are some ultra purists out there. Or you're just nice and want to help. PM if you're interested.
  13. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    it's not silly AT ALL, there are p p l who want to play the game as it was released. ;) - btw, i dont wanna be a tester. :P
  14. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Confirmed in official Fo2 hintbook that the Brotherhood dialogue checks in the Den and NCR were supposed to be level equal to or higher than X, not equal to or lower.
  15. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Here's a text fix spanning exactly two letters: "Tanker FOB" should be changed to "Tanker Fob". The idea that "fob" is an acronym is a nonsensical folk etymology superimposed on the old word.
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    What checks are you referring to?
  17. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    What the hell is a "fob" then!? (Not that I ever wondered what F.O.B. would stand for... )
    Am I wrong to remember it always having been written as an acronym? Took a quick peek at the (often irksome) fallout wikia, but it too acronymize it, and mentions nothing about its spelling.
  18. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    The ones where they either give you just a float or some short dialogue, checking character level.

    Edit: I took a closer look at the script, and it seems the actual bug is that node references 01 and 10 have been switched around in talk_p_proc (so the actual level checks are fine). The scripts are fcnluke and fcdjosh.

    Originally a fob is just a decorative ribbon or wedge on a keychain. The way it happened is apparently that people first started referring to modern remote control devices as fobs (being non-key stuff put on keyrings), then started wondering what the heck "fob" meant and thinking it had to have a fancy explanation, then came up with the pseudo-technical phrase "frequency operated button", which is not and has never been a thing.

    I remember looking it up, only finding the abbreviation "free on board" and thinking it was maybe some naval access thing.
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Awesome. Thanks for the clarification and further thanks for finding the actual issue in the script.
  20. Arthur

    Arthur First time out of the vault

    Mar 16, 2013
    Hi guys, first of all, thank you for all your hard work. After so many years there are still new patching coming out and new contents. This is really something awesome going on.

    Anyway, here are some bugs I found. I am playing with Unofficial patch only. Win7.

    This bug is regarding Vic. I have Gifted trait. And I set my charisma to minimum, so it is 2. I already have Sulik with me. Now, I handed Vic the radio. Later on, I killed Metzger and the gang, then asked Vic to join me. He notices my party is full, and tells me he is going to wait in Mom's. After that the conversation pane flashes quickly, his control page comes out. I ended the conversation. Sure enough, he is in my party. Even when I can only get 1 companion. I have no magnetic personality perk. No charisma chip and no shades. No Mentats.

    This bug is easier to describe. In Gecko, everytime you talk to Grisham, 20x shotgun shells always appear in his inventory for stealing. Steal, talk, end conversation. Steal, talk, end. Repeat.

    Also in Gecko, Skeeter will only give me the 3 step plasma transformer task when I hand him the super tool kit AND have an upgradeable weapon. Miss that chance, and he will never ask again. Is this intended?

    In Vault City, I can still enter the vault without being a citizen by pressing number 4.

    That is all for now. Thanks again!