Which mods/patches for Fallout 1&2?

Discussion in 'Fallout General Modding' started by Guest, Dec 9, 2002.

  1. Petrell

    Petrell First time out of the vault

    94
    May 22, 2006
    there's also sfall that also has options to increase resolution or play windowed or 16bit or using dx9. Using DirectX9 you can also use scalers but you need global.fx file found somewhere in FO2 Engine Tweaks thread. Sfall includes many other options as well from world map travel time tweaks to random encounter rate settings among others.

    Sfall is also included in Killap's Restoration project. Don't know if it's included with his patch though.

    Remember if you intend to use either his patch or restoration project, you must install them over unpatched 1.00 version of Fallout 2. Killap's patch includes the official patch and restoration project includes his patch.
     
  2. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    global.fx hm i couldent find it earlier maybe someone got link to this file so i try sfall?
     
  3. Petrell

    Petrell First time out of the vault

    94
    May 22, 2006
    here's one (use save as) but now I'm bit unsure if it's actually needed anymore (the zip I got from the russian site that is supposed to include filters only has the ddraw.dll and ddraw.ini in it). Timeslip has the source now so maybe he has already integrated it but to make sure I posted the question in the afore mentioned thread (the FO2 Engine Tweaks topic).

    Anyway, you need the global.fx only for the filters.
     
  4. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    I can change resolution with sfall but it only stretches graphics i want same efect like with Fallout2.exe Patcher game in 800x600 looks so fine :)

    Any idea is its possible with sfall?
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    It isnt possible. Also, if it would be possible, it would generate errors in the interface.
     
  6. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    Damn too bad im doomed to 640x480 ehh patcher had only 3 glitches why dident they finished it :)
     
  7. andrew6v

    andrew6v First time out of the vault

    15
    Jan 29, 2008
    Good Mods

    Hey i was just wondering what mods i should definitely pick up. Preferably ones that add more content/places/quests and other mods that improve looks and stuff.

    Thanks

    also is there some tool where i could make my leather armour have the stats of power armour? and improv damage for some weapons?
    Thanks
     
  8. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Killap's Expansion or MIB88's Mega mod!

    It wouldn't be that hard to search for them really would it? Did you even look in the files page?

    That depends on my much you care! Do you know anything about modding? Are you willing to learn - as far as I know there is no simple tool.

    There are weapon mods but who knows if they're compatible with Killap's or MIB88's mods!

    Why not just have normal powerarmour?
     
  9. andrew6v

    andrew6v First time out of the vault

    15
    Jan 29, 2008
    is killaps expansion the unofficial mod because i saw that, and I did look in the files, seeing arroyo mods, and EPA that was in polish description. I just wanted a someone to point me to one that was considered the best. Also are those two mods compatible with each other?

    I like the looks of the leather jacket opposed to power armour.
     
  10. runicNomad

    runicNomad First time out of the vault

    12
    Feb 4, 2008
    question about mods/patches

    I am sure this has been asked before but.... you know....

    So I am new here and am curious which patches and mods are compatible? Which ones are good?

    As far as patches I have now downloaded multiple killpa patches.
    I also am looking at the restoration project which was done by Killap. Does this have the patches installed?
    If this has been answered in detail somewhere please just point me in the right direction.

    I am interested in the restoration project and the megamod as well as patches that fix the bugs and errors. I see a npc mod that looks interesting too but the descriptions do not clarify whether it will be compatible or not.

    thanks for the help,
    runic
     
  11. Glovz

    Glovz Vault Dweller
    Modder

    737
    Sep 16, 2005
    @Moderators

    Merge this with one of the many many many threads like it. :irked:
     
  12. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    omfg noob lol. I am bringing myself down to you level, in hopes you understand me.
     
  13. Brother None

    Brother None This ghoul has seen it all
    Orderite

    Apr 3, 2003
    Re: question about mods/patches

    If you can't be assed to help someone, shut up.
    If you want a thread gone, use the report button.
    Stop backseat moderating.

    Thanks to some efforts, you don't really need to worry.

    MIB88's Megamod holds a buttload of patches.
    killap's restoration project is another good overhaul.

    You can try New Vision and Shattered Destiny too.

    Mods are generally not compatible, or at least it can be hard to tell for big mods. MIB88 combines a lot, tho'. You can only have one patch.

    Just use the latest patch

    The restoration project has the latest patch, yes.
     
  14. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  15. Spike Breaker

    Spike Breaker First time out of the vault

    2
    Mar 28, 2008
    I have a question: is Killap's unofficial patch compatible with the B-Team one? Or is it already included?
     
  16. lonrot

    lonrot First time out of the vault

    2
    Mar 30, 2008
    Which one should I stick with?

    Hey people, I have downloaded the following mods:

    mm_2.33_full_repack.rar
    F2_Restoration_Project_1.1.exe
    Fallout 2 Unofficial Patch 1.02.22

    Which one has more to offer?
     
  17. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    473
    Nov 22, 2005
    Re: Which one should I stick with?


    Mega Mod is the compilation of various mods but Restoration Mod adds the things which creators of Fallout2 never added to the game. The best way to know which mod is better is:
    - reading "readme.txt" files
    - reading the threads of this mods here on NMA forum


    In my opinion Mega Mod adds more things, but is another than Restoration Mod, so try to play the first Mega Mod then unistall that and install Unofficial Patch with Restoration Mod.
     
  18. lonrot

    lonrot First time out of the vault

    2
    Mar 30, 2008
    Thanks, I guess it's better to play the original concept with some tuneups.

    I have never played the game, but I suppose that the mega mod modifies drastically the game.
     
  19. audi

    audi First time out of the vault

    3
    May 3, 2008
    Which mods/patches should i install?

    Like in the subject.

    I just installed Fallout 2 and its pretty raw (v1.0 english). So could anyone give me some links with stuff i need?

    And of course excuse me please for posting in wrong category (since i am new im almost sure its wrong ;) And for not searching on my own, but i dont even now where to begin. And for my english too, its not my native. I hope its enough of disclaimers :)

    Any help will be really appreciated :)
     
  20. Lill

    Lill It Wandered In From the Wastes

    112
    May 3, 2008