Quakecon 2015: Fallout 4 details

Discussion in 'NMA News and Information' started by TorontoReign, Jul 24, 2015.

  1. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013

    It wasn't different in the classic Fallouts, but at least you had to work for it to be the most important person. (IE: at first you're just a pansy vault dweller, later you become the destroyer of the Master. Like wise for FO2, you're just some no one Tribal and then you destroy the Enclave and save the Wasteland from a dangerous plot.) And even when you are the most important person in the classics, you actually had consequences for your actions!

    In Skyrim you become the most important person after killing some weak Dragon that is supposed to be immortal and feared. There's no consequence for the majority of your choices. You can kill the owner of an orphanage and guards will be like "didn't I see you exit?" You can be the leader of the Dark Brotherhood and guards will be like "nevermind xd"

    In FO3, assuming you defended yourself, you literally killed 60% of the security of a Vault. See above.
    Last edited: Jul 29, 2015
  2. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    Jul 2, 2015
    Well, a big difference between classic Fallout games and the Elder Scrolls games on which Bethesda built their fame is that the hero of an Elder Scrolls game is generally saving the entire world (this is fairly standard in fantasy games), whereas in Fallout games the most you can possibly accomplish is "making one small corner of the world somewhat less shit."

    I think a steady diet of "you are the chosen one" narratives (in 2nd person no less) which don't subvert the whole "chosen one" notion isn't that good for you.
  3. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    Ehh.. I wouldn't really say FO1 is making a small corner less shit. I mean, the Master had a nice argument. Just.. the sterility thing.

    For FO2, weren't the Enclave planning to spread the gas over the world, and not only in America?
  4. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Pretty much, they wanted to release the modified FEV2 in the air streams above the oil rig and let that carry the virus to the various corners of the world.
    I don't get how a water based version would be superior to the air based variant.
  5. Wretched Flamingo

    Wretched Flamingo Sofa King

    Feb 14, 2010
    To who it may concern, regarding the talking Deathclaws or whatever. If you want to be realistic, the only characters (based on the original Fallouts) that makes sense in the east coast that would of derived from the west coast is the Ghoul.
  6. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    The water based version would be more quick, however only in Washington. And after that -- it's over, it won't expand anymore.
  7. Askorti


    Jun 30, 2015
    Too bad they intend to dump that FEV close to the mouth of the river instead of the source...
  8. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    Todd Howard provides his stance on pacifist options in Fallout:

    - source

    "That's not necessarily a goal of ours". Of course, because the people who like your games are bloodthirsty savages who just like to blow shit up. Fuck you, Todd. :wall:
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  9. sesom

    sesom First time out of the vault

    Nov 17, 2008
    Sorry just stoping by (as expected from me) to congratulate you for another successfull Bethesda Fanboy hunt. Hope you will get a lot more trophies on your wall.
  10. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite Board Cop oTO

    Aug 16, 2010
    "[...] we want to support different play styles as much as we can."

    What he meant is "[...] we want to support different play styles as much as we want."
    Don't lie to us, Todd. You could add non-violent gameplay. But that would mean giving money to writers instead of marketing dudes and explosion-animators.

    Which also means that the Purifier is extremely useful. For mermaids.
    Last edited: Jul 30, 2015
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  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    He knows his target audience simply to well.

    And the funny part is, once you become a Demigod in Skyrim there is really nothing else to do sometimes ... outside of killing townspeople. For no reason.
    Last edited by a moderator: Jan 9, 2016
  12. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    "I'm bored, lets set some villagers on fire." Now players can to find out what it is like to almost be like Kim Jung Un.
  13. FalloutFan85

    FalloutFan85 First time out of the vault

    Jun 27, 2015
    "Consolization (not a word) of cRPG's has diluted the genre to where it has gained mass appeal to dudebros, furries, and transexual space robots."

    Here we go with this bullshit, has nothing to do with "consolization", it has to do with a lazy developer who caters to lazy gamers who want their hands held.

    With that said, every time I read something about Fallout 4, I want to throw up even more.
  14. TorontoReign

    TorontoReign Not Gollum Staff Member Moderator

    Apr 1, 2005
    If you actually look at the history behind these developers you can see the jump to consoles diluted the RPG genre. Most of it is where the developers now put their focus, like in Bethesda's case - wasting resources on shitty Pip-Boy games, while only having three voice actors. Save money for things that enhance the game as opposed to more fluff. If they spent the budget they did on Fallout 4 and made a real RPG then we wouldn't be having this problem.
    Last edited: Jul 31, 2015
  15. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I have met Bethesda defenders who claim that FO3 and 4 are better than new Vegas because, despite having less content it's a matter of "Wuality vs quantity"...
    Then you point out how bad the writting was in 3, how many of the quests where fetch quests and that their defense of 4's approach as more focused and with more quality doesn't work in the face of the Base Building, Pipboy minigames and recording 1000 names for a single NPC to inject awkwardly in dialogue and then they just devolve into insults and claiming you just hate change.
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    You mean fuck face as name for your child is not a good evolution for RPGs? What are you! An oldtimer? A purits!

    Bethesda's got what players crave.

    It is because of the market and the appeal consoles have. Consoles had always the family-friendly status where the PC was always conected with nerds and adults. Of course the console has its fare share of adult and complex games. It has definitely nothing to do with the specifications of the console. You can make just as awesome games on the console as you can on the PC. But many publishers had the feeling that it was simply easier to sell a console on x-mas compared to a PC. I mean I simply can't really see something like that with PCs.

    So in the end, it really all comes down to marketing.
    Last edited by a moderator: Jan 9, 2016
  17. .Pixote.

    .Pixote. Antediluvian as Feck

    Sep 14, 2009
    People - Don't be affronted by Beths lame excuse for a game...just roll out the originals and play away. For those who feel the reverse, that's OK, F1 and F2 is a special experience that not everyone is in-tune with. Time waits for no man... :V
  18. Gizmojunk

    Gizmojunk Carbon Dated and Proud

    Nov 26, 2007
  19. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    Jul 2, 2015
    I think a certain amount of the dumbing down/streamlining of games through consolization just has to do with buttons. A modern video game controller only has 10 buttons usable for input (and R3/L3 are awkward enough that you don't want to use them for much) so you can only ask for as many things to do at once as you can manage with that control setup. Older PC games would use a significant fraction of the keyboard, if you wanted them to.

    Like for a specific example, Diablo 2 had 24 user-definable hotkeys for special abilities; Diablo 3 (in part because it was developed with a console port in mind) has only 4. Neverwinter Nights has something like 32 user-definable hotkeys, whereas Dragon Age: Inquisition has 8 (which is actually a step up from it's predecessors) You move from list-based dialogue where up to 10 choices are reasonable (because you can use the number keys to select them) to a dialogue wheel since those are easier to navigate with an analog stick. So when screen space becomes an issue, you run into problems where the whole line of dialogue isn't displayed and you rarely get more than 6 choices.
  20. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    The question is how many of those keys do you actually need to make your game work? I would guess that with modern technology, layouts and game design you can do almost everything you want with just those 10 buttons. For example a dialogue wheel is not a requirement, even on the old SNES the games which used lists for dialogues worked just fine. And the SNES controller had less buttons than most modern controllers. I find it interesting that there are in particular many old games on the old consoles that required actually quite a lot of brain power from their gamers. And not just with the gameplay - battle toads anyone? But also with story and setting. The old consoles definetly had their awesome games.

    It's a difference if I, as gamer designer, try to find ways to utilize those buttons trough clever UI design and gameplay so that my game and my vision works with it or if I simply believe that my target audience is simply to dumb to figure anything of it out so I just go with the lowest denominator - brain dead toddlers with extreme ADHD syndrome and/or asperger's syndrome.
    Last edited: Jul 31, 2015
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