Quakecon 2015: Fallout 4 details

Discussion in 'NMA News and Information' started by TorontoReign, Jul 24, 2015.

  1. Stone Cold Robert House

    Stone Cold Robert House Mojave Rattlesnake

    157
    Jul 6, 2015
    I know that this can be an interesting joke to consider, but there's no actual way No-Bark is the Choosen One. The Fallout 2 ending says:

    After the Enclave's destruction, the refugees of Arroyo and Vault 13 resettled, building a new community with the aid of the Garden of Eden Creation Kit. Finding themselves hundreds of miles from their Vault, the members of Vault 13 chose to join the villagers in establishing a new community, and their technical expertise, combined with the villagers survival skills, allowed the new settlement to grow and prosper. Two generations of the same bloodline were re-united, and their savior, the Chosen One, became Elder, presiding over the village in the years to come.

    The Choosen One couldn't head all the way to Novac while s/he was busy running a settlement, and it'd be even more difficult to wander the wastes at old age with so many things to take care of. (If No-Bark is anybody of note, it's more likely he's the survivor from Vault 11 than that he's the Choosen One.)
     
  2. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Maybe the Chosen One just decided to cede his position to his/her descendant and they went on to explore the Mojave, then he got stung in the skull by a Radscorpion and went insane.

    Well the Gunshot wedding is not a romance, but you are right, I forgot Mrs. Bishop.... that one was true love, at least for my Bruce Lee Chosen One.
     
    Last edited by a moderator: Jul 28, 2015
  3. SikTh

    SikTh First time out of the vault

    22
    Jun 8, 2015
    Yeowch... Just for reference, is there anyone on YouTube/ prolific in the gaming community in general, who accurately embodies the fans of the original Fallouts? wouldn't consider myself representative of either group, as I only enjoy the first game, and even then I don't think it's that great (found 2 to be rushed and stilted as a sequel; don't like 3 and NV at all) , but I do find both fascinating!
     
    Last edited by a moderator: Jan 9, 2016
  4. TheChosen1

    TheChosen1 Moving Target

    Nov 8, 2012
    You can delete your own messages with edit -> delete
     
  5. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Not when someone posts right after me.

    Edit: Or so I thought. cool.
     
  6. TorontoReign

    TorontoReign Shoot me again. I ain't dead yet. Staff Member Moderator

    Apr 1, 2005
    The old forum was like that.
     
  7. helios1

    helios1 It Wandered In From the Wastes

    123
    Mar 10, 2014
    Its possible that there are more unknown vaults in LA. We didn't even see Hollywood in LA so there's a lot of the city that we havent seen in game.
     
  8. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    I would guess the president and CEO of RobCo living in Vegas had something to do with it. I could see it as part of the contract RobCo signed with Vault-Tec to design and produce the PipBoy that Vegas would end up with more than its share of Vaults. That kind of quid pro quo seems appropriate for pre-war megacorporations.
     
    Last edited: Jul 28, 2015
  9. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    Speaking of which I wonder where RobCo's headquarters is...
     
  10. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I'm guessing it'll end up on the East Coast for some reason.
     
  11. The-Artist-64

    The-Artist-64 "Set Phasers to Fun."

    239
    Jul 19, 2015
    Yeah, I thought that but then I realized that it would have been in the 'Vault Locations' holodisk. That, and I figure that the Mutants would have raided it aleady and we'd hear it being mentioned.

    Yeah, Fallout 3 placing the Chryslus headquarters in DC made no sense to me. It would be in Detroit, being a parallel to Chrysler! Worried they'll do that with RobCo in Boston, just because it was a 'tech' company.
     
  12. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    I think Bethesda's smart enough to know that if they do put a RobCo corporate building out east, it shouldn't be the main one (since the Fallout world was much less networked than ours, a computer giant having corporate offices on each coast is reasonable.)

    But the main offices should be in Redmond, Mountain View, or Cupertino because of the value of the reference instantly establishing what RobCo was is reasonably valuable. I suppose you could put it in Albuquerque too (Microsoft was founded there.)

    Though I suppose the East Coast corporate offices for RobCo should be in Armonk or Endicott NY for similar reasons.
     
  13. Vault17

    Vault17 Banned

    34
    Jul 6, 2015
    Wasn't it north of Las Vegas, somewhere around Elkhorn Springs?
     
  14. The-Artist-64

    The-Artist-64 "Set Phasers to Fun."

    239
    Jul 19, 2015
    I always thought it was either close to Vegas or in Palo Alto. That's also where I theorize that Vault 17 is located.
     
  15. IrradiatedGarlic

    IrradiatedGarlic First time out of the vault

    18
    Jun 20, 2015
    https://en.wikipedia.org/wiki/Military–industrial_complex
    Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.

    When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.

    It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.


    I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
    Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
    Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.

    All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.

    https://en.wikipedia.org/wiki/Military–industrial_complex
    Then again, I always was under the impression that the US Government of Fallout was a bit more dictatorial than the real US government, so they would want more control over this.

    When you buy an IP, you do it to capitalize on the copyrights and trademarks. They didn't buy it for the fanbase, they bought it because it was a great IP from a marketing standpoint. Let's face it, Super Mutants are iconic in Fallout because they were the big bad in Fallout, the Enclave is iconic because they were the big bad in Fallout 2, and the BoS is iconic because they were in both games and a completely different and more advanced faction than everyone except the Enclave. It was an easy impulse to make the BoS and Enclave something of the good and evil side of the same coin and build a plot around that. Fred is right, Fallout 3 was a paint by numbers use of the Fallout IP that let them say, "We have all of this iconic stuff from the original Fallout games!" while also letting them use it in a way that played to their sensibilities. It didn't and still doesn't matter to them whether or not it is true to the spirit or lore of the old games and it doesn't matter to most of their fans either, and that was their demographic.

    It's something that a large subset of their core audience loves and plays to a similar type of enjoyment that people get out of Minecraft. They've expanded it with the house/base building aspect in Fallout 4. It's not something that I enjoy but look at housing in MMOs, it's clearly a popular feature which draws in an audience. Look at the number of cosmetic mods to Bethesda games, people use them to play with like a virtual dollhouse. It doesn't appeal to my sensibilities, but then again neither do most modern open world games. Crafting is part of the same impulse, it's rarely actually interesting or useful from a gameplay perspective but some people like the idea of making things.


    I think that Bethesda is making good decisions to make better games, regardless of how much they are deviating from Fallout.
    Does a dialogue wheel provide more interesting dialogue? No, but it does go for a more cinematic approach, which is the smart direction to take their games.
    Removing skills is just a good idea, they made sense in tactical game but they do nothing good for a shooter. The dialogue and action requirements still exist and are still based on your character build, they just have the potential to be more interesting if the perks actually do interesting things. Keep in mind that a number of the perks gave stat bonuses in previous games, so those should be changed. I'm guessing that we will end up with a number that are functionally identical to skill points of old, they are just perks now so each level unlocks play options. ShadowRun Returns is somewhat similar in a fashion and I enjoy that system. Besides, maybe by Fallout 5 or 6 they will have made the combat as interesting as an average shooter.

    All of that said, it's not my type of game and I have no plan to buy it, just like I never bought or played Fallout 3. The Fallout games that I like aren't coming back anytime soon and that's that. I'm going to give Bethesda credit where it's due and be amused at the crap that they spew as usual.
     
    Last edited by a moderator: Jul 28, 2015
  16. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Like this?
     
    • [Like] [Like] x 3
  17. RangerBoo

    RangerBoo Simp Slayer

    Jun 15, 2015
    Oh for fuck sakes! I was right! :irked: So just like Mass Effect and Dragon Age there is going to be stupid romances with companions and just like DA2, companions will not have a set sexuality. I mean, its not like people in real life have a set sexual preference. Will western developers stop trying to make their games be like Mass Effect 2 and Dragon Age! I am really getting fucking sick of it! :violent:
     
    Last edited: Jul 28, 2015
    • [Like] [Like] x 1
  18. raynor009

    raynor009 Yeehaw!?!

    278
    Apr 29, 2012
    Bethesda doesn't care about the lore. They made their own version of the Fallout lore, and that's the one they are going to stick to. There is no point arguing with people who like Bethesda and their games, this is the new generation gamers and they grew up playing bad games like that. And no matter how much you try, you will never convince them to play the classics. Fallout 1/2 is not appealing to them because it's not in 3D, it doesn't have fancy graphical effects, turn-based combat is too hard for them and there is too much text to read. Let's face it, they pretty old games, if I probably had a 14 yr old kid who up until now only played Call of Duty, Battlefield, Batman etc he would never touch these games EVER. The majority of people who like the classic games are people who grew up in the 90's for the most part, people who played Return To Castle Wolfentein, Doom 1/2, Duke Nukem, Zelda, Resident Evil, Final Fantasy etc. Anyway talking about this crap is pissing me off.

    What do you think about underwater exploration? Do you think that will be back? New Vegas had it and so did Skyrimjob.
     
    Last edited: Jul 28, 2015
  19. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
     
    Last edited by a moderator: Jan 9, 2016
    • [Like] [Like] x 6
  20. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    I love Kinzie. <3