Quakecon 2015: Fallout 4 details

Discussion in 'NMA News and Information' started by TorontoReign, Jul 24, 2015.

  1. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    557
    Jan 28, 2013
    Perks in FO4 won't be interesting. Skyrim is the best proof for that.

    LIGHT ARMOR TREE:

    "X% OF ARMOR THICKNESS INCREASE!"

    "MAKES YOU ABLE TO GO FASTER IF YOU WEAR EVERYTHING LIGHT!"

    "GIVES YOU MORE ARMOR IF YOU WEAR EVERYTHING LIGHT!"

    OP PERK AT THE END:

    "LIGHT ARMOR WEIGHS NOTHING!"

    Ditto for Heavy Armor.

    Magic is "X% REDUCTION IN MAGICKA COST"
     
  2. TorontoReign

    TorontoReign Kali Yuga Jamboree Staff Member Moderator

    Apr 1, 2005
    We have a few more details from Quakecon 2015 to share. I believe some of this has been mentioned, so I'll just post it here.

    http://www.ign.com/articles/2015/07...nt page)&utm_content=18&utm_campaign=Blogroll

    http://www.gamespot.com/articles/fallout-4-was-basically-done-before-bethesda-even-/1100-6429241/

    Mod tools will take a few months after launch to be released. I think this is typically the case with Bethesda, but I may be wrong. Many are speculating that focusing on consoles might lessen the quality of mods.

    Everything in Fallout 4 is basically done. All they have left is a couple months of polishing until release.
     
    Last edited: Jul 29, 2015
  3. Kilus

    Kilus Not Australian Orderite

    May 3, 2003
    The G.E.C.K. editor for Fallout 3 was released 6 weeks after launch. The Creation Kit editor for Skyrim was released about 3 months after launch.
     
  4. TheChosen1

    TheChosen1 Moving Target

    Nov 8, 2012
    I was under the impression that "teh modderz will fix it."

    I guess they didn't look on NMA. Also, it seems to be confirmed that they ignored NV.
     
    Last edited: Jul 29, 2015
  5. TorontoReign

    TorontoReign Kali Yuga Jamboree Staff Member Moderator

    Apr 1, 2005
    That is what I thought. I think they may be taking longer since consoles are getting mod support. I can only imagine how Nexus will handle things.
     
  6. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    "We value fan feedback... except the one from people who actually played the original games... "
     
  7. TorontoReign

    TorontoReign Kali Yuga Jamboree Staff Member Moderator

    Apr 1, 2005
    I'm sure they don't give a shit what we think.
     
  8. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    Aren't the console mods going to go exclusively through Beth.net or whatever they're calling their own service that they're introducing with this game?

    I don't think they will say that PC mods can only come through there, since Bethesda can't safely host stuff like the Macho Man Randy Savage or My Little Pony dragons Skyrim mod because of legal issues, but I think they understand some people like stupid stuff like that so they won't tell them they can't ever get it.
     
  9. TorontoReign

    TorontoReign Kali Yuga Jamboree Staff Member Moderator

    Apr 1, 2005
    They did say Bethesda.net would be a gateway to Doom and Fallout mods so I would assume so. I guess Nexus could just stay for PC users. Mod authors could upload to Nexus as well as Bethesda.net so nothing major would change.
     
  10. IrradiatedGarlic

    IrradiatedGarlic First time out of the vault

    18
    Jun 20, 2015
    Design and gameplay potential is something Bethesda is good at leaving unfulfilled but it doesn't mean that the concept was bad. Even then I think that it will feel more rewarding than skill points did in Fallout 3 and New Vegas. Skill points were transparent barriers to entry to dialogue options, loot, and perks but otherwise had no appreciable effect on the gameplay. Sadly as boring as those Skyrim perks are, they were more interesting than what skill points granted in Fallout 3. Skill points are fundamentally an abstraction and Bethesda's design has replaced removed the abstraction by having the player actually do things: the awful lockpicking minigame, FPS combat, the lame hacking minigame, etc. They either needed to figure out a way to abstract skill points in a meaningful way or abstract skills differently. Bethesda decided to do what they always do and base it off of what they did in TES. I think that the real problem is likely to be the loss of the potential variety provided by skills in the original games despite how underutilized many skills were by designers in all of the games.
     
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    In which way was Skyrims Perk system interesting? I am really curious.

    What I see is that Fallouts PnP system gets more and more dismantled in a favour of shooter mechanics making it more of an FPS than a Role Playing Game. Pretty much what happend from the first Elder Scroll Games to Skyrim where each game removed more and more skills streamlining the gameplay, removing options and making it rather a shooter in the end. You just have to look at the magic and enchanting in Skyrim and compare it with Oblivion, Morrowind and previous games. Not that Magic was really very complex in the Elder Scroll Games anyway, but still. I see Skyrims perk system as rather bland in the end.
     
  12. Askorti

    Askorti HATE NEWSPAPERS

    641
    Jun 30, 2015
    The concept of getting good a certain skill by making use of said skill is a great idea, unfortunately it is difficult to implement it right, and Beth failed at it, making it tedious and grindy. And the perks were simply bland and generic, but there is a lot of potential in it, but you would really have to sit down and think it through properly.
     
  13. raynor009

    raynor009 Hell yeah!

    252
    Apr 29, 2012
    I already know how I will get all the gun skills maxed out. Punch and shoot that immortal dog till I max them out.
     
    • [Like] [Like] x 1
  14. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    If they have any sense, they will make the dog become hostile - and thus "killable" - if you try that "tactic". But the idea itself is devious and you can be damn sure I'll do the same if given the chance. :twisted:
     
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    No clue what that is supposed to mean :V

    *Edit
    Though I don't understand why Gizmo is even spending his time there. Well except for beeing a modder eventually. No clue :P
     
    Last edited: Jul 29, 2015
  16. whirlingdervish

    whirlingdervish Brahmin Cavalry Commander

    Jul 3, 2007
    On second thought, lets not go to Camelot.

    'tis a silly place
     
    • [Like] [Like] x 1
  17. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Man, I'm not gonna wade into the BethSoft forums to try and parse anything from them.

    They know what they like and it's not what we like.

    I can't even begin to think what it would be like to go through life without being able to handle criticism of things I enjoy.

    Oh wait, that was my early teen years.

    It sucked.
     
  18. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I think the gruesome truth is that most of them are adults ...
     
  19. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    Physically? Yes. But emotionally and intellectually?

    I'm not saying, but I'm saying that Beth's target audience are people who eat up 100+ hours of power fantasy simulators where you are literally the most important person in the world and can do whatever you want.
     
    • [Like] [Like] x 1