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Discussion in 'NMA News and Information' started by TorontoReign, Jul 24, 2015.
I know. They probably fucked that one thing up too.
lmao. I doubt Bethesda even touched New Vegas or looked to it for inspiration honestly, they seem to act like it doesn't even exist.
No qualms mentioning Fallout, a game Zenimax/ Beth Softworks has nothing to do with, but New Vegas is off the table to mention as an inspiration for some reason.
Their excuse is they were working on Fallout 4 the whole time so they were doing it first.
Minecraft came out in 2011...
You just know Bethkids are still gonna hail Bethesda for coming up with Iron Sights. I mean they seem to be eating up all the bullshit Howard says about them working on the game since Fo3 despite it being an obvious lie.
They probably had a team of 5 to 10 guys on it.
They probably made a folder with the Title "Fallout 4" and dumped a 1 page word document in there and counted that as part of the production process.
This doesn't necessarily need it's own thread so I'll post it here. I don't think I saw some of these particular details being shared. I do like the part about Adam Adamowicz who died back in 2012. I would like to see some of the concept art they were showing.
Greetings Mister Fuckface, you're late to dinner by 200 years.
Although I am not angry funny or wacky names are included, I hope that the majority of the 1000 names are actual names, not wacky.
I'd really love to see the art as well. I like Adam's concept art designs.
I don't know who the hell is this guy, but I formed my opinion on him on the first two seconds of the video... He's annoying full of himself dumbass, the tone of his voice and the way he presents himself totally put me off, but I'm soldiering through this bunch of crap. So is this what the average Bethesda fan / customer is like? In that case I don't really wonder why is computer RPG genre bent over and fucked up its ass by the mainstreme gaming companies...
Enough about the the arrogant dumbass talking... His first point, he says that his freedom to explore is hampered by monsters/areas which are too tough for his character and he dies. What a load of crap, this is so todays standard of "gamers". Lazy, unskilled idiots without brain or any sense of patience I say. Is it so hard for these guys to take that you CAN die in the game if you fuck up? What is a game in which you CAN NOT loose? I have never understood that. I think one of the defining features of ANY game is that there's challenge and possibility to loose. One of the best features of good old fashioned RPG is that you're not always warned about what lies ahead and one wrong step may kill you or just totally screw things up. But no, these modern day dumbfucks don't just get it. Anything outside the comfort zone is bad. Playing careful, fuck it, no patience for that.
This guy is fucking annoying jerk. Oh but he's talking about Bethesda games and not RPGs. I should keep that in mind. Anyway, huge component to this game for him seems to be monsters, guns, more guns, more monsters to beat, guns and shiny cool stuff. If this stuff is what Beth fans want, no effin wonder they're giving them just that.
Uhh.... I wont go any further, its useless to bash this idiot on the video of Beth's "fallout" games. Preaching to the choir and all that.
EDIT: I'm looking into this Matty character. Its no wonder if he's not much liked here or that his ideas are what they are. This guy is clearly not a RPG gamer at all. I can sure understand his point. Its fun to play easy games where you can do what you want without any fear of getting your ass handed to you. I can understand the need for visual "immersion" as people these days totally lack imaginations... I'm watcing his video about FO1/2, mainly about his opinion on them. The message is clear, crappy graphics, too much reading, he's not so much into the real hard core RPG type of things, old Fallouts are too difficult and yadda yadda..... I guess that's enough time wasted for this fool, I could go to make another coffee and turn on FO2 and continue my game. ^___^
Borderlands is more suited for him, not Fallout.
Well, I like the concept of there being a newspaper company. That implies a level of civilization. With 3Dog's radio station, it was really to anyone fortunate enough to actually have a radio. With newspaper, it requires a continuing source of news, getting the material to write a paper, printing them, shipping them off to nearby cities, safely, and delivering them. They'd have to have a system set up in the cities they're delivering the news to.
That'd be expected in a place that has the all-intelligent Institution.
Which goes on to this whole idea of building settlements in the first place. IF they're civilized, what's the point of building settlements? Why? We already HAVE settlements. The only excuse I can think of is a large amount of ex-slaves need a place to stay. That's the only idea I can think up in my head, that or people aren't pleased with the local cities and looking for new prospects. Things have to be really, really bad for them to consider your newfound settlement over a well established one, though.
Of course, this is Bethesda, sooooo eh
And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...
Thousands of objects that have zero meaning to the gameplay prevent them from using better graphics. But it's also more important to spend time on that usless fluff than to actually spend it on writting, plot and story telling - if I get Todd right from one of his interviews in the past, because plot has to take a back seat here. I mean maybe I am an idiot, but really. I do not see the need for it to have thousand of objects eventually that end up beeing just junk. Junk that you can collect, roll down a hill and arrange neatly but that has no meaning on what you really do.
Maybe I am wrong, but that is how it feels to me. Bethesda is always pushing them self in that corner.
Explosive near table without movable clutter: explosion happens and everything remains completely static.
Explosive near table with movable clutter: explosion happens and stuff fly away from the force of the explosion.
We need about 20 cc more of immersion yo.
Not to get all SJW and derail the conversation but why did they feel to mention that Piper is "not Hot". That seems kinda stupid and petty.
The whole community just wants to know if companions are hot and fuckable. And they don't want no lesbiotches because then they can't bang every female companion on their straightbro playthroughs.
I will laugh if she is not hot mostly because Bethesda still hasn't got the hold of knowing how to model faces that don't look like molten muppets.
More great dialogue from the masters of prose, Bethesda.