Th4if no more.

Discussion in 'General Gaming and Hardware Forum' started by generalissimofurioso, Mar 5, 2013.

  1. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    This is what happens when you don't write a story that can withstand a little prodding by the players.

    "Now here is where Garret gets trapped by guards and locked in the dungeon."

    "What if the player just uses a rope arrow to climb out a window before the trap?"


    It's roller coaster writing.

    It works for some games, but open-world games not so much.
  2. shihonage

    shihonage Made in USSR

    May 8, 2007
    I remember in FEAR I walked into a cutscene where some guy knocks the hero unconscious with a wooden board.

    The only problem is, I was aiming at the board as it was coming, and if it wasn't for the hardcoded cutscene, I would've shot his arm off.

    Suddenly in a game focused around player timing skill, the character jarringly overrides player skill and goes into "doofus mode" for another cutscene.

    Crysis 2 did this a lot, you get "knocked out" by stupid things like 6 times.
  3. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    It's been a trope for as long as I can remember in FPS's.

    Duke Nukem 3D did it, Half-Life did it, it's pretty much reached the point where all I do is yawn and go "Okay, where is the room with all my guns at?"
  4. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    THe Narrative Hallway is the easist way for them to deliver high production values on a game. That's what happens whe ndouchebags get control of the industry.
    The industry is prematurely big, it is not mature enough to be so bloated with money.
  5. shihonage

    shihonage Made in USSR

    May 8, 2007
    Duke3D didn't have in-game cutscenes like that. And Half-Life's cutscenes were explicitly designed to never take away player control. They were just scripted events you could observe.

    Half-Life 2 started doing the whole "Gordon! You've been knocked out!" shit but it's not the worst offender, either.

    The worst offender is probably Max Payne 3.
  6. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    We're gonna fry your ass, Nukem.

    Hell, Doom1 had this too.
  7. shihonage

    shihonage Made in USSR

    May 8, 2007
    And once again, neither sequence took away player controls. And they are just level enders.

    I was talking about FEAR/Crysis 2/Max Payne 3 sequences, where the "narrative picks up" suddenly and they take away player control.
  8. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    yeah, its really like comparing apples to oranges here. The stuff you have in Duke 3D or Half Life 1 really isnt much more then a way to "end" the level eventually. And it really was done maybe once in the game and it was not very long. A couple of seconds usually.

    But certain games today ...

  9. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    So, when is this game coming out?
  10. Wastewander

    Wastewander It Wandered In From the Wastes

    Jul 6, 2011
    While I like the gunplay in Max Payne 3, it is easily the worst when it comes to cutscenes. Practically every door led to a cutscene, and they consistently kept switching your weapons at the end of them. Even worse when they just flat out take away a two-handed weapon.

    "What's that? You got a G6 Commando? Oh, well, we're just gonna take that away from you now."

    Or maybe the worst one was when Max would clumsily let people just take away his weapons. First time I was okay with it, but the second was like, what. "Ok, I have to be careful." So what does he do? He just busts through the door as if he was about to do some John Woo shit, but just ends up doing nothing, and has his weapons taken away again. You can only carry a few weapons anyway so it isn't that huge of an issue, but it's like why bother.

    Which brings to the point that I get annoyed at weapon limitations sometimes. Games start trying to be realistic on some level, and so now we can only carry a few guns as opposed to the huge arsenal we could in older games as if that somehow gave us a huge advantage. This was a particularly issue I had with Max Payne 3. It starts taking its own story too seriously with making things more realistic and down to earth compared to the previous games. I didn't mind being able to crash into wall when shootdodging, but a lot of the levels were so cluttered and confined that it was an annoyance at times. Still a great shooter, but that story really brings it down a notch.
  11. Wumbology

    Wumbology Actually a sentient CRT

    Mar 5, 2013
    Gunpowder weaponry, electric killing machines, and industrial-era machinery are medieval?
  12. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
    Goddamn this game sounds like a complete mess.

    Was really looking forward to it for a while. Now it's obvious I'll be waiting on a Steam sale. $20 or less maybe. :(
  13. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    much of those came later, yet they still tried to stay in the setting. I mean com on ... a bow that looks like a clear rip of from a 21 century bow made out of carbon or fibreglass, whats next a Nanosuit that makes you invisible so you can better fight aliens :roll:


  14. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Gameplay Trailer.

    idiotic mini game
    automatically finding sercret behind the paint.
    cut scene
    looks linear maps
    dramatic event scene
    some kind of bullet time.
    back dash
    Those aren't suppose to be Theif's contents......
  15. AskWazzup

    AskWazzup Sonny, I Watched the Vault Bein' Built!

    Aug 21, 2008
    Until i see otherwise, this is just another cutscene driven, semi-open world, dumdbed down piece of junk. Watered down skyrim with quikc-events, or an assasins creed rip off (which might be even worse). Would love a serious game, but this is just not happening and hasn't happened for many years.
  16. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Actually I didn't expect this shit before since automap will added and map design would be watered down for so called "light gamers". these two are most fundemental feature of Theif but so called idiotic "light gamers" hate it so developers would erase these two.
    but watching this I started to think "what they want to make??" they even lost sneaking and search... hell...
  17. Hellion

    Hellion Antediluvian Lurker

    Jun 20, 2003
    No Stephen Russell (because Eidos hired another actor in order to use "FULL MOTION CAPTURE for Garrett's STUNTS"), no Hammerites/Mechanists/Pagans/Keepers/Undead, no relation to the originals' storyline whatsoever...

    Even if the trailer ends up not being the most accurate representation of the gameplay, this game already feels like an empty shell of a real THIEF game.

    PS. Just saw THIS. The Dark Mod, originally a Thief mod for Doom 3, is now a stand-alone release. And their site has already gone offline due to bandwidth issues.
  18. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    they should do a kick starter project and simply deliver a game that has its own story, world, NPCs etc. but all in the faith and spirit of Thief 1/2/3. Or well, only Thief 1.

    It will be sad to lose Garett in the end. But oh well ... what can you do when some people simply HAVE to screw around with a once great franchise.
  19. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Metal Age fo' life, playa. Life of the Party. <3
  20. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Jumping broke IMMURSHUNZ so we took out your ability to do so, because nothing is more Immurshive than a master Thief that can only jump in Cutscenes.