This is what happens when you don't write a story that can withstand a little prodding by the players. "Now here is where Garret gets trapped by guards and locked in the dungeon." "What if the player just uses a rope arrow to climb out a window before the trap?" "NO NO NO, THE STORY ONLY WORKS IF GARRET HAS TO START ALL OVER FROM HIS ROOTS AS A THIEF AND HE NEEDS TO BE HUMBLED BY DOING SOMETHING STUPID FIRST!" It's roller coaster writing. It works for some games, but open-world games not so much.