Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Hmm, bonus move perk should have been fixed by sfall. If you go to ddraw.ini in your main Fallout 2 folder, is BonusMoveFix= set to 1?

    I am going to remove the bag for my next patch and RP release. I am sure I will get some flack for this (I am sure there is someone out there that actually uses the bag) but I don't care. It is bugged and there is no known fix for it. I get too many e-mails/posts that are the result of the bag.

    The bag is only found in Modoc, right?
     
  2. smilodom

    smilodom Look, Ma! Two Heads!

    346
    Apr 17, 2008
    Hi Killap..i don´t Think so, maybe it´s found by random traveller i guess....
     
  3. Hadanelith

    Hadanelith First time out of the vault

    17
    Jul 27, 2008
    Random encounter bug

    I've made my way through basically everything, and am now wandering the main map looking for xp and special encounters.
    The thing is, a couple of those encounters are a little buggy.
    I've gotten both the crashed shuttle and vorpal rat encounters, and something strange has happened with both. Rather than the area marker on the main map appearing where I actually had the encounter (cause, you know, that would make sense like the rest of them), they decided to appear in a little spot between Arroyo and Primitive Tribe. Both of them. On top of each other. It's more than a little disconcerting, and I worry about what would happen should I try and enter that overlapping area. On the upside, the strange location didn't teleport me over to the other side of the map, but still.
     
  4. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    AFAIK, that's the only bag in the game. Never found one in an encounter.

    That sounds like the spot the Cafe of Broken Dreams tended to move to; perhaps something similar is happening with the other encounters.
     
  5. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Okay. I will still do a quick grep search through the scripts though and see if any of the random encounters use it too.

    @Those suffering from the same or similar issue as Hadanelith
    Did problems like this ever happen in the vanilla version of the game? I honestly have no idea what would cause this and why it would have been introduced in my patch/mod.

    Oh, and sorry for missing you post from a few pages back Hadanelith.

    Yes.

    Did you ever get this sorted out?

    Yes.

    BTW. If anyone else has an question I have not answered yet, please post again.
     
  6. Golan2072

    Golan2072 It Wandered In From the Wastes

    101
    Sep 1, 2005
    Will 1.3 include a fix for the NPC Armor leveling bug?
     
  7. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    Is possible to solve out problem with Cassidy ? He change his combat control to default after every game crash...little annoying to change it every time after that.

    ADD// I'm afraid that there is bigger problem in Sierra than some buggy things. I have similar problem like wrzask in Vault City with Marcus, but I left all people in New Reno and have no buggy things in inventory (I have just some medicaments, alcohol, weapons and so). It freezes if I get to Plans part of Sierra and after some time game crashes and leave no room on disk (probably after eats all RAM and pagefile).

    ADD2// I removed EVERYTHING from inventory. Still freezing. Gonna try to play with FALCHE2, maybe it is caused by some perk...like HP from Autodoc.

    ADD3// Autodoc raised you HP is not in FALCHE2, I tried to remove my skill points, too, but nothing helped. I can go to Sierra directly by typing 2 to 5, but no way out, since I need to go throw Plains. :cry: :cry: :cry: I want to let out some virus and take Skynet off there :cry:
     
  8. SebaL

    SebaL First time out of the vault

    1
    Aug 1, 2008
    I've never actually played the expansion (why are those days only 24 hours each? x) ), but to answer your question: if the spot mentioned is somewhere in the South-West of Arroyo, then yeah.
    IIRC it was the Bridgekeeper and the Crashed Whale for me, though some other could have gone "to the family" too. <_<

    Also, I don't recall how that worked out in the end, but I had an idea back then: when I encountered a special location, I did NOT save, instead I'd taken my leave to the world map, ventured somewhere near to save, and then gone back to the encounter.
    IF I'm not mistaken, it fixed the place of the encounter in the right position on the map.

    The whole issue seemed to take place when I saved just after I got into the location, and then (after checking some things ;) ) loaded that save back. Then, after leaving the encounter, my own location on the world map would be fine, but the location of the encounter wasn't.
    (Like the variable "THAT special location is HERE on the map" wasn't saved on HDD when I got there, but in some sort of cache; and when I was reloading, the cache would be gone, and the variable was set to some kind of default location.)


    Oh, and I'm a new poster (/old reader ;) ) here.
    Hey everyone! :)
    Many thanks to Killap, and everyone else who participated in his works! :D :clap:
     
  9. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    Hey, I just talked to Mr. Chemical and there IS use for bag. You need it for production of Doctor's bag. But some of that drugs production is little unconsidered...you need stimpack, antidote, empty needle and Rad-away and than with some another things you can make Buffout or Psycho...too much things, I think, Buffout is everywhere in wasteland, so why so complicated production ? And who will make First Aid kit ? I use them and have 15+. Everyone will make rather stimpack than FAK, there is just a couple of empty needles in game, I think...(I personaly have more than 200 stimps, anyway :D ). Why on Earth I need FAK for Rad-X ? You know - big box for one small pill :lol:

    That thing about gas mask is little stupid...why is not just Power Armor enough for that FEV ? Power Armor has gas mask integrated :lol:

    And there are some errors on 2nd level of EPA...you can stay on walls (but not just in this level) and NPC can go throught wall between that supercomputer (not Mr. Chemical) and that small room with three lockers.
     
  10. zenitfan4life

    zenitfan4life First time out of the vault

    72
    May 27, 2008
    Hmm. I think you're right. Btw, I think it's a good idea to remove the bag entirely for the game. I never saw any real use for it anyway... Thanks for answering this, it does make sense. =)
     
  11. zenitfan4life

    zenitfan4life First time out of the vault

    72
    May 27, 2008
    Yes

    Correct. This was in vanilla version as well.

    Hmm. Sounds like the town reacted as if Torr got killed... Try re-loading the game and helping Torr before you check out the brands.
     
  12. clones

    clones First time out of the vault

    16
    Jul 7, 2008
    hmm I have question about "backpack". In EPA Mr. Chemmy inform that needed it to make Doctor's Bag?
    Maybe is a wrong translate but I don't think there is chance to get backpack in game... mabe replace it First Aid Kit??
    About bag maybe @killap should give a option in config file about removing? for exapmle I use bag (is helpful) don't understanding why but I can put something to the bag in car but not to car when is no free space.
    Edit:
    i don't have problems with holodisk in bag when i talk about gecko disk its disapeer when iso thats not "bag bug". I check the other disapiring items example rairders book in bag and it also disaper.
    I ewen try with botanic disk it also disaper so i didint see any "bag bug"
     
  13. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    Killap, can you do something with that damned Morton brothers in Restoration 1.3 ? I met about 5 of them last hour. I though there was only three brothers...

    Another small error is when you get job to kill Westin from Bishop, than tell it to Westin and kill Bishop for him. You still have task to kill Westin in PipBoy.
     
  14. Destroyaz_

    Destroyaz_ First time out of the vault

    87
    Jul 8, 2008
    theres another bag in the abbey caves on the dead doctor.
     
  15. swampcat

    swampcat Look, Ma! Two Heads!

    399
    Feb 4, 2006
    where can i find the Faq website ?

    I got the weblink but then i missed it somewhere ....
     
  16. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    @swampcat,
    You can find the FAQ page from the Vault-Tec link below, just look for Killap's Restoration Project in the list.
     
  17. FrostyWolf

    FrostyWolf First time out of the vault

    1
    Aug 3, 2008
    Correct, this problem happens when you save when you first get the random encounter, then reload before leaving it. as far as I remember the problem has existed in all versions. The game doesn't mark it on the map till the encounter is complete, so if you reload the game before its marked it no longer remembers where to put it and it ends up in that default spot.

    I can +1 this.

    This is another one I believe is a problem in all versions of the game, they keep coming even after you kill them if I recall.

    Something I would like to mention, (not sure if someone else did) is that there is a stick of dynamite and a detonator for it in EPA. The dynamite blows up when you use the detonator instead of on a timer. When you try to sell the dynamite its comes up for a flat 1000, but when you try to do a even trade (1000 for 1000) the NPC will say not good enough. I believe its a bug where the display sell price is not the actual sell price.

    If I'm reading this right it looks like your skipping a step. After you get the bug arms and see the miss branding, confront the Duntons first and intimate them to leave Toor alone, then go talk to Maida and turn them in. Don't worry about not scaring Toor, I didn't scare him either and was still able to do the rest. I did notice that he also did not appear back in his usual spot tho ever again after helping him.

    Also, in NCR, theres a quest to get papers from the Doc. While I was on it, the Doc gave me the needle to use on a super mutant, I used it on Markus. I talked to him, got the XP, and talked to him again and he gave me the quest again, needle and all, I used it on a diffrent mutant, talked to him again, did NOT get XP, but still got the complition dialog and can keep doing it over and over, will not advance to second part.
     
  18. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    481
    Nov 22, 2005
    Here is fixed map, grab it from here:
    http://cubik2k.w.interia.pl/pliki/DENRES1.ZIP
    and unpack to Data/Maps and overwrite old map from RPv1.2
     
  19. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    I just finished the game...I think Myron could end in EPA with that doctor (he said Myron could go there whenever he wants) instead of get murdered by adjective in Den...and I am still missing some final words about Klamath and Brotherhood of Steel.

    Is possible to Wrights rule fairly even I enter SAD ? For example when I retrieve some virus...cannot try it, SAD is bugged in my game.
     
  20. Tihi

    Tihi First time out of the vault

    38
    Jul 4, 2008
    i have a possible bug to report. in modoc, if you try to have sex with miria and close the door before, her father can't come in and the game blocks completely. i had to shut it down from windows
     
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