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Discussion in 'NMA News and Information' started by TorontoReign, Jul 24, 2015.
You people are rude with Bethesda. You seem forget how "romance" was in Fallout 2...
You are missing the insanely detailed interaction there. Do you not see that: Cutting Wood -> Knows Kow To Work With Wood -> Wood Is Hard -> What Else Is Hard And Wood? -> Hint: It's In Your Pants -> Thus, This Woman Is A Crazed, Sexual Freak. Todd Howard is a genius!
Can I romance a Deathclaw?
So perks... what I gathered:
You choose a new a perk each time you gain level (and probably quest rewards\etc)
They gave each perk several skill levels.
They removed level requirements, but keyed all perks to specific attribute, making your character selection more important. (Presumably intelligence is no longer the one attribute to win them all)
Having specific high special attribute means having bigger\better perks selection in it.
There is a intimidation perk tied to charisma.
I would really like to see you explain why do you think its impossible..
The wikis have started to compile perk information:
Do you mean the marriage or the fact that you can screw with a large number of NPCs in comparison to any other video game?
Fallout 2 allowed the character to use sex to further their agenda. Which would be a fairly feasible option in a ruthless post-apocalyptic environment. And Bethesda's last attempt to make a romance/marriage system was exactly the same as the one in Fallout 2 (or even worse, since your wife/husband in FO2 actually had some unique dialogue regarding the whole situation). The only difference is that in Skyrim you have more NPCs and you get the option to marry them simply by wearing a necklace.
FALLOUT EFFECT: INFINITE
You have never heard about the Codex I guess.
In Fallout 2 the "romance" options were deliberatedly silly, they were never the focus of the game. In the case of one it is a shotgun wedding and you can then sell your spouse into slavery.
Well, it's not seem the focus of Fallout 4 too. It's just a bonus (probably quickly added for stop the "gaymers" complaints). So why crying about this feature ? Thank's God, Bethesda don't added the talking Deathclaws to the lore... can't imagine reactions on NMA, lol.
You have never played the originals have you? Did you rage register here to complain about us "being rude" to Bethesda?
You don't have argue and you are kinda mad.
Talking Deathclaws still would have been better than what they did with the Super Mutants. If they want to stop "gaymer" complaints, they should make gay characters. Whose gayness doesn't depend on the player character's sex.
But the whole perk thing is in fact more disturbing than I thought since it's also connected to what I believe is the most worrisome new feature - settlement building. A perk that allows you to build a store? Which SPECIAL stat would that be linked to? I hope that it isn't made so that when you build a settlement, you are actually building it alone with your own bare hands.
You will probably build the settlement using teddy bears, forks and paper weights as materials.
Uh no. It's was a fucking bullshit.
I didn't feel embarassed about super mutants story of F3 (their origins are explained and it's still logical into Fallout lore), but the first time I discover the talking Deathclaws into Fallout 2... lol, it was hard to take it seriously. edit : even nowadays i can't take it seriously. I hope the last boss into Fallout 4 is not a "talking Deathclaws into power armor" 'cause i have bad feeling about this.
"It makes sense in the Fallout lore"
It's decided you never actually played them.
It just exemplifies Bethesda's terror in the face of making choices matter.
I don't give a fuck of what do you think. Another race of mutants is still more logical than these mornings cartoons talking deathclaws. Or than the shaman telepathy.
edit : Anyway, i'm sure a guy like you will talk about "rapping lore" if Bethesda introduced talking deathclaws. And you know it.
The Deathclaws were created by the Enclave and they all get massacred when they Kidnapped the human inhabitants of Vault 13. It's obvious you never actually played it. You are obviously just reading thigns off the wiki. Your act is not new, we have seen it before.
They were both cartoons. The difference being, Fo3 supermutants were cartoons for kiddies, more like something on PBS.